Scene layout was inspired by Redcliff Castle in Dragon Age. I wanted to create a damp but preserved area in an old ruins located high in a mountain. Scene uses mostly static lighting. I left the right side dark because I wanted to break the symmetry of the level without using assets. Looking back now it probably would have been better lit. Scene is about a year old and a few things could have been improved. I placed a dynamic spot light on the Lava Knight to make his details more refined. Scene assets from Unreal Marketplace.
Ruined Throne Scene - Unreal Engine 4
Speed Level Design - Dungeon Throne Room - Unreal Engine 4